Little Nightmare Comics

Little Nightmares Comics is a digital comic book published by Plast!ek. Its stories seems to take place before the events of Little Nightmares II.

Little Nightmares II (also sometimes stylized as Little Nightmares 2) is a video game released on February 11th, 2021 for PS4, Xbox One, Switch, PC, and Stadia and later in 2021 for PS5 and Xbox Series X/S. Little Nightmares II is a puzzle adventure game. Where the player takes control of a boy named Mono, who, along with Six (the protagonist of the first game who returns as a companion non-playable character), journeys through the Pale City to reach the Signal Tower.

Little Nightmares 2 and the comic explores themes of escapism. This is shown mostly by the brainwashing of the TVs, making all occupants of the city faceless zombie-like humanoids. The creators also use escapism as a way to unfold the nature of the characters.

Little Nightmares Comics is split up into six different chapters, which is also a nod to the protagonist from the first game.

Episode 1: In the Wilderness, Six runs away from the Hunter and manages to out run him by hiding in a hole under a tree. After emerging from it, she notices Mono sitting on a tree branch in the distance, illuminated by the moonlight. However, before Six could act, the Hunter finds her and captures her, leading to the events of Little Nightmares II.

Episode 2: An unnamed boy travels through the Wilderness after he wakes from a nightmare. He is then lured to an old shed in the depths of the Wilderness after hearing the sound of someone screaming. Suddenly a TV in front of the shed turns on, and the Thin Man, the villain in the game, appears and emerges from it. Out of curiosity, the boy approaches the TV, and the Thin Man subsequently kidnaps him.

Episode 3: Trapped in a cell at the Hospital, a girl tries to escape by digging through the floor with her bare hands, then later spoons being given to her by an unseen source. After breaking many spoons trying to dig her tunnel, the girl finds light shimmering through cracks; she breaks through and realizes she had dug back into her cell. However, the cell door opens and the girl walks out to a hallway. As she was walking, the Doctor crawls on the ceiling from behind.

Episode 4
: At the School, a boy is hiding from two Bullies. When a Bully passed by the desk he was hiding under, the boy ambushes him, smashing his head open with his lollipop. After smashing the heads of many Bullies, he then finds the body of the character who was pushed off the roof, he then discovered it was another Bully. He runs and hides inside a locker, only to get discovered by the Teacher.

Episode 5: Within an apartment of the Pale City, a child searches for food while two Viewers are distracted by a TV. The child then discovers a rat that had escaped the cage it was trapped in. Hoping to save it, the child takes the rat with them and attempts to leave through an open window. However, the rat has died in their arms, and suddenly, the TV turns off, and the Viewers attack the child.

Episode 6: Mono awakens in a hole within the flooring of a room, which he realizes is burning down with many children, including himself, trapped within. The sprinklers are then triggered and douse the fires. But the relief is short-lived, as an unseen figure begins to snatch the children one by one from the darkness. In the chaos, Mono finds and ascends up a flight of stairs and discovers another room with a broken TV. Hearing someone going up the stairs behind him, Mono then hides inside the broken TV, but the figure manages to find Mono

I absolutely loved playing the Little Nightmare games, the gameplay, graphics and artwork is phenomenal! The world is so dark and twisted and the themes explored are really interesting too. I love taking inspiration for my artwork from my dreams and nightmares so somehow I feel I connect to this game!

You can purchase Little Nightmares Two here (Not an Ad/Not Affiliated):

Mona Lisa: Beyond the Glass

Mona Lisa: Beyond The Glass is the Louvre Museum’s first VR experience for the general public, and it was created as part of the museum’s seminal Leonardo da Vinci exhibition, which marks the 500th anniversary of the artist’s death in France. Through Virtual Reality, this online exhibition shows the most recent scientific research on da Vinci’s artistic creativity and painting methods and processes.

COVID-19 forced the Louvre’s gallery to close along with the rest of the museum. I love the concept. The Louvre made the VR experience open to all around the world by uploading it to the Google and Apple App Stores. This software works well with a Google Cardboard VR headset, but it can also be used without one. I wish it had been a bit longer and provided us with a better understanding of the art and its past or timeline.

Download it here and let me know what you think!

Google Play: Mona Lisa: Beyond the Glass – Apps on Google Play

App Store: ‎Mona Lisa: Beyond the Glass on the App Store (

Artist Research

Inspiration: Mike Nelson, “The Coral Reef”

The Coral Reef has also been a massive inspiration to me during the process of creating my End Of Year piece. As previously mentioned in the blog in earlier posts, I love the ideology of an immersive art space and everything that can transport you into a new place or looking at things through someone else’s eyes. Growing up, I loved fun houses, and maybe this is where my love for immersive spaces has stemmed from.
My end-of-year piece subconsciously takes inspiration from Nelson’s work with miniature rooms and putting yourself into someone else’s shoes when looking at things. I also took inspiration from songwriters such as Taylor Swift when she wrote Folklore and Evermore and the wrote stories from other peoples perspectives, and there is something about this idea that fascinates me. When looking back at my work this there is a thread which links my work and academic work, which is the persona of the artist, and to see this all come together is fascinating and amazing to witness it unfold in front of me.

The Coral Reef 2000 is a huge architectural installation consisting of fifteen rooms with connecting corridors. The Coral Reef displays signs of occupation and use within the rooms of the exhibition – the rooms contain furniture and various objects, while some lights and screens have been left switched on – the questionable inhabitants of the depilated spaces are nowhere to be seen. Only other visitors are encountered along the way, and it is unclear from the range of items in each room – which visitors are not allowed to touch – who the occupants might be or what they might do. Several of the rooms are loosely themed: there is a security surveillance office, a mechanic’s garage, a room littered with drug paraphernalia, a wood-panelled lobby decorated with Americana and other spaces containing various items including advertisements for a religious gathering, Soviet English-language propaganda, a toy gun, a clown mask and an empty sleeping bag. The final room of the installation is an exact replica of the waiting room that appeared at the beginning.

Most of the installation is made up of found objects collected by the artist. Nelson has explained that the work came about. “From repeatedly walking past a mini-cab office around the corner from where I was living in Balham [in London]. The aesthetic was interesting because of the makeshift way such spaces were built and then inhabited. There’d be only a few objects or posters, but through them you could both recognise that these people were quite transient in terms of what they were doing there and also get an idea of what their identity was.”

The title of the work, The Coral Reef, refers to the large natural structures under the sea. Nelson has connected this to the underlying structures of beliefs – whether religious, political, social, or economic – that individuals hold in a mostly subconscious way. – The Tate

My Work


I am so pleased to announce I’ll be collaborating with @st.purple_velvet to create their new single “Cherryade” out on 20/03/21! Together we worked on the lyrics, concept and album art and I cannot wait to share it all with you!

It will be on all streaming services on March 20th!

Pre-save here:


Artist Research

Inspiration: Awesome, Thanks AKA Devin Smith

While I was scrolling on Instagram, I came across a miniature version of the ‘Werk Room’ entrance of Ru Pauls Drag Race on my explore page. I was absolutely fascinated by how someone has managed to create such detail on such a small scale. I clicked on the profile, and it was Awesome, Thanks. I was blown away by what I was looking at! Miniature silkscreen printing (which works), Tiny glory holes, bathroom cubicles, and other small scenes. Awesome, Thanks is owned by Devin Smith, who is a miniature artist based in Wisconsin and is featured in “Ripley’s Believe it or not” for the world’s smallest silkscreen! Straight away, I was inspired and wanted to create something miniature and immersive. I previously tried something like this back in September with a project called Identity, which Locke and Key inspired. It was a one-minute video of what I expected my brain to look like. I thought it looked a little arts and crafts as I had a haul in Poundland and went crazy with random bits and bobs.
Smith got into creating miniatures back in 2013 for a T-shirt factory he worked for during the summer. On the last day of the summer, he used some cardboard, went home, and started to construct a miniature version of the T-shirt factory itself. Five months later… it was finished, and he had the opportunity to go back to the T-shirt factory and give it to everyone there as a Christmas present. It sits there today in the front showroom for every customer to come in and enjoy. (I took this from an Interview with Daily Mini)
I love his story of creating something, and he previously said in an interview with Daily Mini that “You can make one incredible giant thing and take up an entire room, or you can make thousands of tiny things.”

I got the chance to message back and forth with Devin, he described his to me and what he hopes to achieve. “With my work, I like to capture a specific moment in time. A moment that means something special to me, and hopefully through the expression of my art, means something to someone else as well. Creating a link, a connection, a conversation between me and my works admirers.”

Check Awesome, Thanks out on Instagram here:

Exit Through The Gift Shop

‘Exit Through The Gift Shop’ was a Banksy directed film that debuted in 2010 which documented Theirry Guetta who worked with many famous street artists such as Shepard Fairey and was the cousin of Space Invader. Guetta now known as Mr Brainwash worked with Banksy for many years documenting the behind the scenes process of the creativity of his work but had very clear instructions to ‘only film from behind, my (Banksy’s) hands and I can check the tapes afterwards. Banksy described Guetta as not only a filmmaker but as an accomplice too. In the film Guetta documents many of Banksy controversial work from his ‘Barely Legal’ exhibition in 2006 which featured a painted elephant which is illegal in California where the exhibition was held to a life-size model attached to railings at Disneyland to raise awareness of what was happening at Guantanamo Bay. Throughout the whole documentary, Banksy has everything in place to still keep him anonymous with his voice being edited and his face is completely blacked out.
The film is debated whether it a mockumentary and shooting a joke at Mr Brainwash, but I think it shows the excellence of perfecting a craft by admiring those around you and being able to create something out of nothing except inspiration. “Life is beautiful” the exhibition Guetta puts on, becomes a huge success, he wasn’t too sure whether it would do great or fail to begin with. Guetta sells almost up to one million dollars of artwork and his work worldwide.
In the end, Banksy and Fairey are in the utmost confusion about how Guetta managed all this with Banksy stating he cut corners and time will tell whether he is a real artist. Guetta has gone on to sell lots more work and even did an album cover for Madonna! Banksy lets the audience know he will never help someone with a documentary again.
In the end, Banksy and Fairey come across as very pretentious about street art and almost bratty, I know it is supposed to be comical but they are two very jealous artists as they have spent years perfecting their craft and making a name for themselves and Mr Brainwash comes and is an overnight success and almost inspirational to me and probably others trying to create a brand and name in the art industry!

Exit Through The Gift Shop Trailer
Artist Research My Work

The Holy Art Exhibition

On the 27th of January 2021 I was lucky enough to get my ‘On Entry’ work featured within The Holy Art Identity virtual exhibition and E – Catalogue.

I found this exhibition through an Instagram advert which came up and was followed by a few artists I follow who have previously exhibited with The Holy Art.

The Holy Art has a main studio in Hackney Downs Studio, London and seems a fairly new studio and seems to be growing with each exhibition they put on!

Please feel free to look through their website and their collections and see if you can spot my work in Room One and on Page 33 of the catalogue.

THE HOLY ART – Artists Opportunities


evermore: ‘the sit here in this hurt’ giveaway


Thank You!

Thank you to everyone who followed along and supported my ‘sit here in this hurt’ series.

This whole process of the “sit here in this hurt” series has helped me a lot, especially coming up to Christmas and during Lockdown, so thank you for following along with my creative journey.

“art speaks where words are unable to explain”

Thank You Again,

Jack x